River City Ransom

Game Design
I gave the weekly state of the game presentation to my supporter.

Technical Design
There is a great post on stackoverflow about general game architecture that I came across today. It helped me understand how game objects are tracked and made me think about interfaces as they relate to games, and how I should be using them. It was a bit of an ‘Aha!’ moment for me. There are a lot of things I’m not sure how I’m going to do, this article helped me get a little closer to checking one of those things off the list. I wanted to see a little more info about the guy that made the post, so I checked his profile to find out that he is the Lead Engine Developer for River City Ransom: Underground.