It's A Process

Development Update
I’m working on the integration of the items/stats/cooldown systems. Specifically, adding affixes to items that will alter player stats and cooldowns. Some examples; increases player’s dash duration by 10%, decrease dash cooldown by 25%, increase speed by 25%. It works, nothing else to report. The next step is to work on a system for showing the cooldowns on screen. That will be the first major piece of the HUD that I write. I have an idea how I want the HUD layed out, it’s designed around the fact that you are a robot and your HUD is really just part of your vision. Why does a robot need a HUD? It’s just for the robot’s developers to do some debugging I guess. The T-800 has a HUD…