I am finally DONE with the site redesign. I’m done writing posts in straight html! This site now runs on hexo and has the basic features of a blog. Categories, tags, archive, history… I’m so happy that’s done. Every time I wanted to write a post, I would think about how I still haven’t made a new page for June posts and then I’d think of HTML and then… no post. This is the first post using the new system! There are still some little bugs to work out and I’ll be doing that in the next couple of days.
I told myself when I started this game that I wanted to make the game I had in my mind. I would not compromise on some part of the design because it was too hard, or would take too long. Then when I chose GameMaker, that’s exactly what I was doing. I said to myself that an Unreal based game would be too hard. I didn’t have the experience I needed. It will take forever. Then I started with GameMaker and got far enough along in the design that I realized I just didn’t like what I was making. It really hit home when I started playing through Hyper Light Drifter and I couldn’t get into it. I wasn’t having a good time and it was because the game was 2d. It was flat. You can’t look out over the land. You can’t see things off in the distance and decide to go to them. I want that for my game. So, I picked up Unreal. I took an introduction course and built some sample levels. It’s been a lot of work, but I think it’s right. I like what I’m making.
Using Unreal engine means that for now, the game is a first person shooter. That is awesome…!