Dependency Injection

Technical Updates
I’ve finished the first version of the Controller Debug display, which allows you to seen when a button is presed on the gamepad. I’m still fleshing out the input component, which I’ve hooked up to the player component to an early version of movement going.

The more general engine work has been focused on understanding and implementing a dependcy inject based design. I’ve been reading a lot about it, here are some links…

Now is a good time to go back to my list of Prototype Goals and cross off the ones we’ve completed. I will complete this list this week.

  • a moving character
  • animated sprites
  • a weapon that shoots bullets
  • hit scan bullets
  • traveling bullets
  • joystick input
  • a few sounds